José Mateo Aristizábal
Summary
I'm a full-stack Game Developer and Technical Artist focused on Unity (C#) and Unreal Engine (Blueprint/C++), with a strong interest in VR/XR.
My background in Electronic Engineering enables me to bridge the gap between hardware and software, handling multiplayer systems, custom tools, and game porting.
Organized, adaptable, and creative, I combine technical skills with expertise in shaders and graphics compute. I'm passionate about creating high-quality, interactive experiences and continually growing through new challenges.
Work Experience
Full-Time Tech Artist / Game Developer
Timba Games
(12/2024 – 07/2025)
– Game Developer and Tech Artist consultant for Big Red Button Entertainment.
– Led the optimization and porting of a PCVR project to standalone VR platforms.
– Migrated rendering backend from OpenGL to Vulkan to improve performance and visual fidelity.
– Implemented advanced Level of Detail (LOD) systems and optimized 3D assets for performance-constrained hardware.
– Redesigned shaders to be platform-specific and highly efficient, balancing quality and resource usage.
Freelance Game Developer
(03/2024 – 12/2024)
– Developed custom gameplay and animation systems using Unreal Engine for multiple clients.
– Built a VR animation capture system leveraging headset tracking for real-time character motion.
– Integrated Photon networking for synchronized multiplayer experiences in VR.
– Created a custom export pipeline supporting FBX, GLTF, and GLB formats for seamless cross-platform asset delivery.
– Delivered tailored tools and pipelines optimized for performance and production efficiency.
Contract Game Developer
Every Realm
(05/2023 – 03/2024)
– Generalist Game Developer for an Action Card Game built in Unreal Engine 5.
– Developed UI systems using the Model-View-Presenter (MVP) pattern with UMG.
– Built rig and animation control systems integrated with multiplayer actions, server authentication, and card mechanics.
– Created custom Blender and Unreal tools to streamline the rigging pipeline and accelerate character integration.
Full-Time Game Developer
Globant
(07/2022 – 12/2023)
– Game Developer Consultant at Globant, assigned to high-profile gaming clients.
– Developed ad system components for Zynga games.
– Built analytics systems for Warner Bros. titles, supporting data-driven game insights.
Full-Time Lead Developer
National University of Colombia
(10/2021 – 01/2022)
– Lead XR Developer on research and training projects using Hololens (MR), Oculus (VR), and Android (AR).
– Designed and implemented the medical simulator "Golden First Minute – Neonatal Resuscitation" for student training.
– Developed a digital twin prototype for remote and immersive control systems.
Contract Game Developer
MLC Studio
(10/2020 – 03/2021)
– Set up collaborative development pipelines in Unity and Unreal Engine, including Git repository integration for artists and developers.
– Worked closely with local and remote teams to develop gameplay systems using C#, C++, Blueprints, and Lua.
– Contributed to multi-platform prototyping and implementation of core systems in collaborative environments.
Contract VR Developer
University of Caldas (Colombia)
(11/2019 – 09/2020)
– Developed three VR industrial training simulators using Oculus and Unity.
– Designed immersive interactions tailored to training processes in manufacturing and operational environments.
– Optimized VR scenes for standalone hardware and ensured intuitive user experiences for non-gaming users.
Game Developer
National University of Colombia
(10/2018 – 11/2020)
– Developed a virtual industrial automation environment using fischertechnik components in Unity-based VR.
– Built AR applications to support academic visualization and experimentation in classrooms.
– Contributed to the development of IoT-integrated systems for educational and research purposes.
Game Developer
CyDreams – National University of Colombia
(10/2016 – 09/2018)
– Developed multiple AR and mobile applications focused on educational purposes and brand activation.
– Built physics-based AR simulations and interactive learning tools using Unity and Vuforia.
– Contributed to cross-functional academic initiatives combining engineering and pedagogy.
Education
Electronic Engineer Degree
National University of Colombia
(01/2014 - 11/2020)
Skills
Software
Languages
- C#
- C
- C++
- Git
- SQL
- Python
- PHP
- Assembly
- JavaScript
- Lua
- CG
- HLSL
- GLSL
- Mac os
- Linux
- Windows
- Unity
- Unreal
- QT
- MPLAB
- Tia portal
- Vulkan
- OpenGL
- Spanish Native
- English B2




