Full-stack game engineer and technical designer with over 5 years of experience. My primary skill sets currently revolve around C# programming in Unity3D and Unreal Engine with VR & XR specializations. My skillset includes a background being rooted in C++ for Unreal Engine


PORTFOLIO

Warner Bross Games

WB Games is a game industry leader across all game platforms and mobile devices. A diverse and inclusive workforce creates and brings to life the world's most beloved characters, franchises, heroes, and wizards. We are proud of what we make and what we do. 

Accomplishments

  • Implement Lua Code in Unity
  • Implement c# code in Unity.
  • Create Analytics Events system.
  • Hook Analytics data with the multiple servers and services.
  • Fix  Multiple bugs between Lua and C# wrappers. 

Zynga


Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. With a massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile, including CSR Racing™, FarmVille™, Harry Potter: Puzzles & Spells™, High Heels!™, Words With Friends™ and Zynga Poker™. With Chartboost, a leading mobile advertising and monetization platform, Zynga is an industry-leading next-generation platform that can optimize programmatic advertising and yields at scale.

Accomplishments

  • Implement Ads and give support 
  • Implement c# code in Unity.
  • Interact with native code as Java and objective-C.
  • Sniff and test the ads for each improvement.

Sinespace

Sinespace is a free-to-play massively multiplayer online Unity 3D-based platform created and published by Sine Wave Entertainment. It enables users to create and sell 3D content and interact with others as 3D avatars. Is the perfect virtual playground for you to hang out in! Customize any avatar; make a human, monster, or animal with a unique look.

Accomplishments

  • Implement UI buttons for each Teleport position and rotation.
  • Implement Lua code in Unity.
  • Collaborated with local and remote team members to develop and integrate  employ LUA.

Monster Layer - NSFW

Monster Layer is an adult adventure. Absorb abilities that permanently change your character's appearance and gameplay. An open world for the full adult experience without taking away from game-play and story. A place where you can explore NSFW in a safe environment while also setting a precedent for future games that hit the scene.

Accomplishments

  • Specialized development on blendshapes link and blueprint setup
  • Custom meshes and character part adaptation to setup a customizable tool for artist in Unreal Engine 4
  • Setup dynamic parameters to simplify the customization system
  • Git & Unreal Engine repository link setup to work collaboratively with other Devs and integrate artist's productions.

NiBe Bored-Ape

Motion capture and Facial motion capture in real-time with the NFT Bored Ape Character, developed with UnrealEngine, for a Streamer called WatchNibe on the twitch platform. Creates tools like fixed camera production, free camera movement, and selfie camera inside the virtual environment. Using Rokoko Studio, Iclone Link

Accomplishments

  • Customizable tool for the streamer in Unreal Engine 4
  • Motion Capture Real-time.
  • Re-target Characters
  • Git & Unreal Engine repository .

Fischertechnik  Factory

Simulation in virtual reality of industrial and labor processes for the training of Fischertechnik factory personnel, the user must carry out activities such as: dressing with personal protection elements, moving around the factory safely, activating and reprogramming the controls of the factory according to the assigned task. The application rates the work done by the user. A remote control DTC (digital twins computing) system was also implemented using virtual reality, mixed reality and the real model of the fischertechnik plant where the response of the factory is observed. using Unity 3D, with Oculus integrations and MRTK for hololens.

Accomplishments

  • Successfully generated gameplay programming utilizing C# .Net, Oculus integration, Unity3D.
  • Designed and implemented VR application, allowing VR interactions,  Locomotion, interactive  controller, UI and UX. 
  • Creation of relational database.
  • Api creation and using of unity Web Request for saving in database.
  • Development & implementation  of  MQTT Broker. into Unity ecosystem.
  • Firmware development on Raspberry Pi to control the factory in the cloud. 
  • Developed and maintained multiple core APIs to interact IOT Systems.

Golden Minute VR Simulator

Simulator of care for a newborn based on the action plan that helps babies breathe, to train personal physicians who attend childbirth, in a virtual reality environment using Unity 3D, UnityXR for Oculus Quest 2, and Mirror for the Local multiplayer development (2 people: teacher and student).

Accomplishments

  • Using a New InputSystem.
  • Implement Obi Rope and Cloth with the burst compiler, to improve the performance in the simulator (specifically for the phonendoscope and compresses).
  • Implement Mirror Network in a local multiplayer network.
  • Develop and animate a complex grab system.

University Campus AR & Hololens

Application for smartphones and hololens, providing information on sites such as offices, departments, halls of the Universidad Nacional de Colombia Sede Manizales, using Unity 3D, Vuforia in the case of Smartphones and MRTK for Hololens.

Accomplishments

  • Create a Unity tool to read and write JSON data.
  • UX Implementation.
  • Supported design & art team by implementing the decimation system over the 3D scans taken by drone and CAD files, collaboratively integrate the final model in Unity.
  • Designed and well implemented update system, allowing updates, maintenance, and correct communication between Unity application and JSON data the different application modules.

Engine Visualization AR & Hololens

Playful application for smartphones and hololens shows the operation of a squirrel-cage motor through xplode view animation, the people can see the principal components.  Developed with Unity3D, Vuforia, and MRTK Hololens.

Accomplishments

  • Supported design & art team by implementing the decimation system over the CAD files, collaboratively integrate the final model in Unity.
  • Create the animation Xplode and implement it on each device.
  • Port the AR application into MR employ MRTK toolkit, Ensured the technical feasibility of UI/UX designs and functionality.

Factory VR

Development of 3 virtual reality simulators that train personnel in detail within the industry, guiding the user step by step through the desired phase of the process using Unity 3D, Oculus Integration for one of the simulators, and Steam VR for the other two simulators.

Accomplishments

  • Create a reset for every phase.
  • Port the first simulator to Oculus Quest 2.
  • Decimate Models 3D, Use LODs and atlas sprites to get better performance in the general project.
  • Use Haptic controls to get feedback for some activities.

Factory Tactil APP

Touch application to obtain information on places of interest within a general environment, selected through a user interface. Using Unity 3D, Leap touch.     

Accomplishments

  • Create Unity tool to read and write Json data.
  • Performance and decimate the 3D models.
  • Create Unity Tool Editor to write the position camera and general information.

Other Projects

¡Crea tu página web gratis! Esta página web fue creada con Webnode. Crea tu propia web gratis hoy mismo! Comenzar